Currently the Open Model Implementation supports only Skinned Mesh Animation, which is a very commonly used technique in games. Another technique often used in games is morph animation where two keyframes represented by complete meshes are interpolated.

Both of these techniques are supported by COLLADA, but the latter one still has to be implemented in O.M.I.

Last edited Apr 16, 2011 at 11:38 AM by MathiasKahl, version 1


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