Create Default Model Importer to enable using standard XNA Model class

Right now the COLLADA importer and processor work to create an instance of a custom model class. However, it is of course just to create a normal XNA Model from the imported data. This could improv...

Id #341 | Release: None | Updated: Jun 14, 2013 at 8:10 AM by MathiasKahl | Created: Jun 4, 2011 at 9:49 AM by MathiasKahl

Assets in sample project refer to files on author's C disk

Trying to build / debug SampleGame, the following error appears from t-rex.dae: Missing asset "C:\Users\Mathias\Documents\Mudbox\2011-x64\data\Temp\mudbox2maya_1.fbx-files\Flattened_Default Materia...

Id #286 | Release: None | Updated: Jun 14, 2013 at 8:10 AM by MathiasKahl | Created: Apr 27, 2011 at 12:55 AM by xinaesth

Animation of light and material properties

Right now only animation of geometry is implemented. However, COLLADA supports animation of virtually anything, including basically every numeric light and material property. This animation data is...

Id #266 | Release: None | Updated: Feb 13, 2013 at 7:00 PM by MathiasKahl | Created: Apr 16, 2011 at 12:01 PM by MathiasKahl

Support for simple affine animations

Simple animations that use only affine transforms (i.e. rotation, translation and scaling) can easily be implemented, as they represent a simplified special case of skinned mesh animation where onl...

Id #265 | Release: None | Updated: Feb 13, 2013 at 7:00 PM by MathiasKahl | Created: Apr 16, 2011 at 11:42 AM by MathiasKahl

Test compatability with Maya

Compatability with animated models exported from Maya through Autodesk's or OpenCOLLADA's exporter plugins have to be tested. For this test models are needed.   Status: No models for testing availa...

Id #254 | Release: None | Updated: Feb 13, 2013 at 7:00 PM by MathiasKahl | Created: Apr 7, 2011 at 11:06 AM by MathiasKahl

Asset Hotloading

Asset hotloading: A file monitor detects changes of used game assets and reloads them at run-time, swapping each asset from one frame to another (as soon as the new version has been loaded) without...

Id #249 | Release: None | Updated: Feb 13, 2013 at 7:00 PM by MathiasKahl | Created: Apr 5, 2011 at 9:06 PM by MathiasKahl

Finish XNA 4.0 port: Alpha Blending

Since there were several changes of the XNA API regarding render states the alpha blending has not yet been ported. This still has to be done.

Id #240 | Release: None | Updated: Feb 13, 2013 at 7:00 PM by MathiasKahl | Created: Apr 3, 2011 at 5:31 PM by MathiasKahl

Spore Models are loaded incorrectly (after port from XNA 3.1 to 4.0)

Since the library was ported from XNA 3.1 to XNA 4.0 something seems to be going wrong when loading Spore models specifically. I haven't yet found out what exactly the problem is. There might be an...

Id #239 | Release: None | Updated: Jun 14, 2013 at 8:10 AM by MathiasKahl | Created: Apr 3, 2011 at 5:30 PM by MathiasKahl

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